20190417

neato link

http://htmlchess.sourceforge.net/demo/example.html – a basic javascript chess engine with a relatively okay “easy mode” computer opponent.

this page may be useful for performing routine diagnostics on your humans’ meat-based strategic and tactical abilities. also, chess is fun.

neato video

https://www.youtube.com/watch?v=sEZqIAk93jg – Stumpy Nubs Woodworking talks about making commercials and other small-business side-projects.

20190416

neato book

https://www.amazon.ca/dp/B07QLRVPMK/ – How To Be Poor, by Milo Yiannopoulos is a fast read with some concrete, actionable advice for surviving through a period of constrained resources.

Dispositionally cheap people may even benefit from some of the material. The book includes procedures for running spreadsheet models of assets other than one’s finances, which may be appreciated by people who have not yet learned to pipeline certain interactions.

Also it was funny.

20190412

using peopleshader.com internally to your organization.

Suppose you have several human workers, each operating in different browser sessions. Suppose their job is to process a queue of incoming tasks, with a small amount of judgement and a lot of throughput. This is a guide for how one might integrate peopleshader.com into their process.

First, familiarize yourself with the various paths available in the United States Air Force Web Posting Response Assessment v2 shader. When you have finished a path, simply click restart to be sent back to the beginning again, as many times as desired.

Next, suppose your organization has a queue of comments to moderate. Many are spam, and may be immediately discarded, but there are also organic responses from humans that need processing. If something is spam, the moderator need only mark it as spam and then restart, which is a very short trip. If something is not spam, then there are a series of judgments and decisions that the worker would need to perform, to efficiently do their jobs.

With a peopleshader.com subscription, shaders can be created and then left unpublished, but tested by anyone with access to the account login. A worker would simply go to the Account page, and follow the Test link to the activity for their workstation. To get questions from your workers for later review, simply provide a text field. All of the data appears in the Activity Listings link under the account page.

20190411

The History of the Support Shader in Under 10 Minutes

The support shader for peopleshader.com is now live at https://peopleshader.com/shader/support.

Yesterday, a shader link was created for the landing page for logged-in users. When you log in, visitors can see this link, as part of the peopleshader.com user interface update.

Today, there may be additional user interface updates to peopleshader.com, which will hopefully make the site look like less of a prototype, and more of a ready-to-use product.

20190410

not an instruction manual

here is a fun literature question:

was the dystopian society in Orwell’s Ninteen Eighty-Four stable?

crazy, on the internet

the only people in the book who say it is stable are Winston, who worked long and hard as a propagandist for Big Brother before being driven insane, and O’Brien, who spent his whole life in the inner party. not exactly the most reliable of narrators.

without the leadership having reliable records to determine the arc of history, how could they make decisions that increase stability? how would they even know what direction to push?

the boot stamping on a human face, forever may merely be the wish-fulfillment fantasy of those in charge. it tends to be so too in most corporate structures, and corporations have a mean lifespan of 15 years. boots, faces and stamping tend to devolve to self-serving interpretations of the rules from the underlings.

20190409

neato project

https://sourceforge.net/projects/mrbs/ – Meeting Room Booking System.

this is an open source project with a fairly straightforward web interface. it appears to enable the on-demand scheduling and allocation of shared resources for anyone with a login.

perhaps there is a business opportunity to be found by extending such a database schema or codebase to include paid subscriptions. the question then becomes, can potential subscribers be convinced of the value of a private club where shared resources are advertised between members?

additional opportunities might be found in attaching some gatekeeper functionality to the shared resource entities. automated tools might be created for it by way of a node editor like in peopleshader.com, or through a contact form for each resource’s assigned gatekeeper’s email address.

20190406

embarrassing stuff on the internet

the internet used to be the relatively safe place where awkward cringelord kids went to play with the other nerds. having been an awkward cringelord kid, having become a nerd, and having used my real name a lot, it would be possible to make a series of posts, in follow-up to some of the posts no-one is capable of deleting. archive.org is a fantastic resource for seeing what you thought was deleted.

there is a lot to learn from these early dalliances, from before the tracking apparatus was so centralized. they may also provide useful content for the disambiguation shader.

basically, i have a personal life. it’s largely on the internet because i grew up there.

it’s been a pretty fun time.

20190404

neato link

http://keywordshitter.com/ – A tool that auto-generates keywords vaguely related to the seeds inserted at the top of the textarea.

This is a fantastic tool if you are looking for search terms around something that you’re interested in. For peopleshader.com, for example, a tool like this may be useful in conjunction with a search volume measurement tool to determine what sorts of tutorial material to assemble, by expanding seeds like “how do i” or “what does it mean when,” and then creating a shader to describe a checklist or flowchart related to the subjects at hand.

20190401

neato link

https://blog.therocode.net/2018/08/simplest-entity-component-system – a very simple implementation of an entity component system framework, in C++.

Entity component system frameworks are an architecture used in simulations to improve performance and extendability. Not every simulation entity might have a Position component and a Velocity component, for example, but those that do may require a Position update every frame by the Motion system of the simulation. Being able to convert human-comprehensible “rules” into batch processing tasks simply by creating and orchestrating System objects may help to reduce cognitive load on developers.